Introducing AI to Vocational Schools

Intellectual output

Available at

play.gaminu.eu

Languages

EN · LT · FI · DE

Target group

ICT VET students

Published

2022

As a result of the project, an innovative study unit "Introduction to Artificial Intelligence" was developed and integrated into each partner country's formal education system, thus enabling the sustainability of the project's results and ensuring the incorporation of AI qualifications into national and European VET systems. It is a comprehensive course for VET students for getting background knowledge of machine learning processes.

Target group learners obtained an entirely new set of skills and competences related to programming the AI. Modules integrated some of the skills learners had already obtained in programming classes and took them to a new level of knowledge by adding machine-learning processes.

Students working on AI project

Topics of lesson materials

60 contact (classroom) hours across three modules

Autonomous Driving with Computer Vision

Autonomous Driving with Computer Vision

Students learn to train models for recognizing pedestrians, detect and classify traffic signs and modulate the car's behavior accordingly.

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Machine Learning Agents in Game Design

Machine Learning Agents in Game Design

Using the Unity platform, learners teach objects to navigate a game environment by themselves according to preset rules.

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Robotic Arm and Computer Vision

Robotic Arm and Computer Vision

A camera, a conveyor belt and a robotic arm are used to recognise items with Computer Vision and sort them. The equipment replicates what is used in factories.

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Project activities

Impact of the intellectual output

  • Partner schools and VET sector in general obtained ready-made lesson materials to be included into their curriculum, as the first encounter with AI for their ICT students and teachers.
  • Learners and teachers acquired a brand new set of skills, corresponding to the needs of the industry, bringing innovation to VET sector.
  • IO developers raised their knowledge in the subject and the methodology through the process of creation and collaboration with other developers and partner schools.